![]() 'Star Citizen's developers want to make a game where your sci-fi fantasies come to life. I've always had this vision of a fully dynamic, living, breathing universe that you, your friends a whole bunch of other people can exist and adventure around in." "I wanted it to feel real for me, so I wanted the ability to do everything from first-person, whether it's sitting in a seat flying a ship or walking around a city on some alien planet. "I just always wanted to have a science fiction universe that I can get lost in and pretty much do whatever I want," said CIG founder Chris Roberts about his broader vision of the game. Newsweek spoke with the minds behind the game about that achievement, development hardships and what's next for the evolving title. Hot off the heels of the release of its 3.3.5 alpha a few weeks ago, the funding campaign passed a whopping $200 million in pledges. Part of that is from gamers buying up virtual plots of land at $100 each.Star Citizen is the space sim dream of brothers Chris and Erin Roberts, and while the crowdfunded project has its fair share of detractors, the development team at Cloud Imperium Games remains loyal to the backers who've poured out their hearts-and wallets-to see its vision realized. Reports indicate that the game raked in $35 million last year alone from in-game purchases. The game raised $200 million in crowdfunding since it hit Kickstarter back in 2012. Star Citizen has done extremely well at squeezing money out of players since it launched. Thankfully, someone on the Robert Space Industries forums has a rundown and a nice screenshot of the page for the pack. You must have spent at least $1,000 in the game to have the privilege of looking.
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